Combat Warriors is a popular, intense, bloody, and gory melee/ranged weapon fighting game on Roblox.
Engage in brutal battles utilizing a vast array of weapons and adapt your strategy in combat scenarios.
The game frequently updates with new content like weapons and features, while offering incentives.
Premium users also receive exclusive AFK rewards, enhancing their progression within this arena.
This article contains a list of Combat Warriors scripts for no key, Pastebin, auto parry, ESP, and more in Roblox.
Combat Warriors Script – Auto Parry, Aimbot, ESP
loadstring(game:HttpGet("https://raw.githubusercontent.com/decryp1/Combat-Warriors-script/refs/heads/main/HerkleHubSolara%26Xeno"))()
Combat Warriors Script – Auto Parry, Rage, and More
loadstring(game:HttpGet("https://lumin-hub.lol/cw.lua",true))()
NoxHub Combat Warriors Script – Aimbot, Infinite Stamina, ESP
loadstring(game:HttpGet("https://pastebin.com/raw/2Cuza2mr"))()
Combat Warriors Script – No Jump Cooldown, Infinite Stamina
-- CW | Inf. Stamina & No Jump Cooldown --
-- Made by neexx on V3rm --
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "getIsMaxed") then
v.getIsMaxed = function()
return false
end
v.getFlags = function()
return 1
end
v.addFlags = function(a,b)
a:setFlags(0)
return
end
end
-- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
if typeof(v) == "table" and rawget(v, "spawnCharacter") then
local oldfunc = v.spawnCharacter
v.SpawnCharacter = function(a)
for _,f in pairs(getgc(true)) do
if typeof(f) == "table" and rawget(f, "getIsMaxed") then
f.getIsMaxed = function()
return false
end
f.getFlags = function()
return 1
end
f.addFlags = function(aa,b)
aa:setFlags(0)
return
end
end
end
end
end
if typeof(v) == "table" and rawget(v, "getCanJump") then
v.getCanJump = function()
return true
end
end
if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
v.JUMP_DELAY_ADD = 0.5
end
if typeof(v) == "table" and rawget(v, "_setStamina") then
v._setStamina = function(a, b)
a._stamina = math.huge
a._staminaChangedSignal:Fire(99)
end
end
end
game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})
Combat Warriors Mobile Script – Hitbox
_G.HeadSize = 20
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
Infernium Free Combat Warriors Script – Aimbot, Smoothing, WallCheck
loadstring(game:HttpGet("https://raw.githubusercontent.com/Voltrivax/hwid/refs/heads/main/Freenium"))()
Combat Warriors Script – Auto Parry
_G.Settings = {
["AutoParry"] = {
Enabled = true,
Debug = true,
["Main"] = {
Range = 15,
Delay = 0, -- anything < than 0.6 could break it
Chance = 100,
RandomChance = false,
Method = "Sound", -- Sound // Animation, sound will be always more accurate, use animation for legit porpuses
CheckIfLooking = false,
Threshold = 0.35,
},
["Aimbot"] = {
Enabled = false,
Keybind = "LeftAlt",
Hold = true,
Hitpart = "Head",
X = 0.01,
Y = 0.01,
},
["Miscellaneous"] = {
HitboxExpander = false, -- your character must load first
ShowHBE = false,
ShowRange = false,
AntiAim = {
Enabled = false,
Frequency = 0.0003,
},
UnlockFPS = {
Enabled = false,
FPScap = 144,
},
},
["Anti"] = {
Enabled = false, --- pending fixes DO NOT use
Delay = 0.35,
Range = 50,
},
["Big"] = {
Settings = {
Head = false,
Torso = false,
HSize = 10,
TSize = 10,
}
},
["Alternative"] = {
AltBypass = false,
KDR = 1.5,
},
["Mistake"] = {
Enabled = false, -- legit mistake
Range = 2,
Chance = 0.5,
},
["Custom"] = {
Sounds = {
Enabled = false,
Hit = "Normal", -- TF2 // Damn // ClashR // Rust // HAHA // Bozo // CSGO // Boink // Fart // Rage
Parry = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Kill = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Explosive = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Nuke = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Heal = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Dash = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
},
},
["Panic"] = {
Enabled = true,
Keybind = "L",
HoldMode = {
Enabled = false,
Keybind = "C",
},
},
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/WeLoveVast/stremeable.nettable/refs/heads/main/obsfutcatedsource.txt"))()
Zygarde Hub Combat Warriors Script – Auto Parry, Anti Parry, Hitbox
loadstring(game:HttpGet("https://raw.githubusercontent.com/louismich4el/Zygarde/main/Protected%20zygarde.lua"))()
Further reading
Death Ball Script (No Key, Pastebin, Auto Parry)