In Banban’s Kindergarten, you need to find some friends.
Discover the mysterious building but make sure to survive and don’t lose your sanity.
Learn the terrifying truth behind the place but be careful as you’re not alone.
The kindergarten has a special place in every children’s heart because of the Banban and Friends gang.
They are the building’s mascots and icons and nobody is alone because of them.
This article contains the Garten of Banban walkthrough guide and solutions to all puzzles.
- Getting the drone and first flight lessons
- Creativity area
- The playground
- Drawing room
- The pit
- The end
Getting the drone and first flight lessons
You’ll start at the entrance with access to the cafeteria, a closed yellow door leading to the creativity area, and a closed blue door leading to the maintenance area, which can be opened with the blue keycard.
Pick up the blue keycard from the desk and then press the blue button for the door.
When you enter the room you can see the drone and a remote for it. Grab the remote and leave the room.
You need batteries for the remote to activate the drone. Enter the cafeteria and you’ll find two batteries on the tables in there.
When you leave the cafeteria, you’ll see two out-of-range buttons, but in perfect range for a flying drone. Summon your drone with the right mouse button, then aim for the button above the entrance (black door) and press the left mouse button to make your drone fly onto it.
If you hear a sound like a bell or a jingle, you activated the other button above the yellow door.
Aim at it and let the drone fly against the button. The yellow door should now gently open and will give you access to the creativity area.
When you enter this area, you’ll have access to the drawing room on the left and the playground on the right side.
There are two more doors in the back, but they are sealed for now.
You need to find the switch and turn on the lights first. It’s by the door.
You need to complete a minigame to get a keycard.
Find six hidden eggs in the playground and put them into the beak of the bird.
Here are the locations:
- At the sign.
- In the boat.
- On a bench.
- At the tree logs.
- Number 5 is up here on the railing.
- To get the last egg, you need to find a hidden switch by the slide in a dark corner. This switch activates the button that can be pushed by your drone.
- The last egg will then roll down the slide. Now you can feed them to the birds one by one and wait for the keycard that will appear in the beak. Grab it and leave the area for now.
When you enter the drawing room, you’ll see the naughty corner to the right. There is a switch that can be activated with the keycard from the bird. This will activate the button for your drone.
Do not try to fly around the glass, your drone can break it.
When you push the button, a door in the corner will open and you can grab a hammer and a note if you like reading notes.
With the hammer, you can remove the wooden barrier in the playground and access the Pit.
In this room are three switches you can reach when you enter it. The first switch is on the right side when you enter the room, just behind the door. If you push it, a gondola that looks like a sofa will be lowered. Notice the two switches at the end of the wall. The right switch will be very important later.
For now, jump on the gondola (without falling into the hole) and press the rotate switch.
Be careful when you jump off on the other side, wait for the end of the fence.
The next minigame is matching the right colors for the plushies.
The photo shows the right color except for the bird (has to be pink) because all of them turn to green when you enter the right code.
It’s left to right, RED, WHITE, GREEN, PINK, BLUE, and ORANGE.
You can change the colors by pressing the buttons until the right color is shown.
This opens the locker to the right of the buttons.
Grab the keycard and summon your drone into the room (right mouse).
The hungry bird arrives and is after dessert. And you fit the bill.
Don’t worry, the game is already autosaved here.
If you die now you can respawn at this point by pressing “E”.
In order to get away from the pink vulture, you have to get on that ramp and let the drone push the button above. This will release a plank that moves to the right side. You have to change your directions while running over it, so pay attention or you end up in that hole.
The focus should be on running because the bird is quite fast. Jump off near the wall by the switches and immediately press the emergency stop to retract the plank and send the bird to the pit.
Go back to the main hallway where you entered the playground, turn right, and move towards the closed doors in the back. The door to the left with the violent switch can’t be opened. But you can open the other door with the keycard from the pit room.
There is a switch under the desk, press it to activate the button for the drone.
After you pushed the button with your drone you can press the switch at the wall opposite the big button.
This activates the elevator to the next section. Wait for it to arrive, jump on it and press the switch, and enjoy the show.
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