Margo is a 30 min, slice-of-life, point-and-click game.
It unfolds the life of the character named Margo, who awakened from a nap.
You must complete different click-and-drag tasks to help Margo through her evening.
This article contains a Margo walkthrough guide on Steam, a point-and-click adventure with many choices.
- Part 1
- Part 2
- Part 3
- Part 4
- Part 5
- Part 6
- Part 7
- Part 8
- Part 9
- Part 10
- Part 11
- Part 12
- Part 13
- Part 14
- Part 15
- Part 16
Part 1
- Drag the Alarm Clock onto Margo (Rude Awakening)
- Open your Phone and read the message
- Close Phone
Part 2
- Put the Charger, Laptop, Phone, Textbook, and Vitamins into the Bag
- Bring the Bag to Margo
- Use Ball on Bean
- Exit Right
Part 3
- On the left, turn the Light on/off many times (Fire Hazard)
- Turn the Light ON and the TV ON (Energy Bill unlocks after leaving the room)
- Use a Bottle of Water on 2 plants
- Use Fish Food on Fish Tank
- Read Journal
- Pick up the Journal, Ball, Bottle, Pen, and Dolls on the shelf.
- Exit Right
Part 4
- Look at and interact with the picture on the right (Bean Lore)
- Open the drawer and take the two Space Helmets
- Exit Right
Part 5
- Take the Photo from the fridge (Sentimental)
- Open the Fridge
- Use Milk on Coffee Cup
- Use Honey on Coffee Cup
- Use Sushi on Margo
- On the left side, Pick up the Coffee Lid and use it on the Cup of Coffee
- Close the Fridge
- Open Cabinet
- Use Dog Food on Bowl
- Close Cabinet
- From the bag, use the Bottle with a Sink
- Use the Bottle of Water with Dog Bowl
- Use Bottle with Sink
- Interact with the bottle to the left of the sink many times (A Racket)
- Pick up Orange, Little Skateboard, Pack of Gum, Cup of Coffee with Lid
- Exit Right
Part 6
- From the bag, Use Space Helmets on Margo and Bean
- Press the Button on the Left
- Press the Button on the Right
- Interact with Bean
- Exit Right
Part 7
- Pick up Battery, Library Card, Wires
- Exit Right
Part 8
- Interact with Satellite
- From the bag, use Wires and Battery on Satalite (In Bloom)
- Exit
Part 9
- Pick up Garbage
- Interact with the mysterious figure on the left side
- Exit
Part 10
- Talk to Mitch
- Choose “Truth”
- From the bag, use Garbage on Mitch (That’s Weird)
- Give the Ball to Mitch
- Talk to Mitch
- Choose “Leave”
Part 11
- Interact with Green Bin
- From the bag, Use Garbage in Green Bin
- Interact with the third from the left house (That’s Dave)
- Exit
Part 12
- Try to Pick up the lost poster, instead, take a piece
- Interact with Skull Poster
- Talk to Ghost
- Give Gum to Ghost
- From the bag, Use the Photo on the Ghost (Love Lost)
- Talk to Ghost
- Interact with Bus Sign
Part 13
- Interact with every page of the Text Book
- Talk to Black Cat
- From the bag, Use the Lost Cat paper on the Cat (Not a Rat)
- Talk to Black Cat
- Use Door twice
Part 14
- Talk to Gilles
- From the bag, give the Orange to the Giraffe
- Talk to Gilles
- Choose “Truth”
- Talk to Gilles
- Give Vitamins to Gilles (Pharmacy)
- Interact with Vending Machine on the left (Inflation)
- Exit
Part 15
- Talk to Raven
- From the bag, Use the Textbook on the Raven, Use the Library Card on the Raven
- Choose “Truth” (Honest)
- Interact with Table
Part 16
- From the bag, bring out the Little Skateboard and put the Doll on it
- Interact with the Little Skateboard
- Put the Orange doll on the Little Skateboard
- Interact with the Little Skateboard (Skate or Die)
- Take everything out of the bag and place it on the table
- Interact with the phone and read the message
- Interact with every page of the Green Book (The End)
References
- Na on Steam
Further reading
Unsolved Case Walkthrough Guide