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List of Plants in PVZ Fusion and All Recipes

PVZ Fusion (Plants Vs. Zombies Fusion) is developed by 蓝飘飘fly (translated to Blue Fly).

The developer is from China and he often uploads content on BiliBili, which is China’s YouTube.

The game is a remake of the original Plants Vs Zombies game with the ability to combine plants.

It features new plants like the Fiery Ground Spikes, Flame Gourd, The Ultimate Torch, and more.

This wiki guide contains a full list of plants in PVZ Fusion (Plants Vs. Zombies Fusion), descriptions, recipes/combinations, and more.

List of Plants in PVZ Fusion

The below table contains a list of plants in PVZ fusion, names, stats, and recipes (how to fuse them).

The plant, zombie, and flavor names are not official and are translated using Google Translate and AI.

Note: This table is a work in progress—it will be updated frequently as the game develops.

Basic Plants

Note: This table is best viewed on a desktop—if you’re using a mobile device, scroll left on the table to view the other columns.

PlantNameStatsRecipe
PeashooterDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Cost: 100
Recharge: 7.5 Seconds
SunflowerSun Output: 25 / 25 Seconds
Cost: 50
Recharge: 7.5 Seconds
Cherry BombDamage: 1800
Range: 3 x 3 Blast Radius
Usage: Single Use, On Contact
Cost: 150
Recharge: 50 Seconds
Wall-nutToughness: 4000
Cost: 50
Recharge: 30 Seconds
Potato MineDamage: 1800
Range: Single Tile
Usage: Single Use, On Contact
Arming Time: 14 Seconds
Cost: 25
Recharge: 30 Seconds
ChomperDamage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Chewing Time: 42 Seconds
Cost: 150
Recharge: 7.5 Seconds
Puff-shroomDamage: 20 / 1,5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Special: Can stack up to three in a single tile.
Cost: 0
Recharge: 7.5 Seconds
Fume-shroomDamage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Cost: 75
Recharge: 7.5 Seconds
Hypno-shroomUsage: Single Use, On Contact
Special: Makes a single zombie fight for you.
Cost: 75
Recharge: 30 Seconds
Scaredy-shroomDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Stops attacking if zombies are near.
Cost: 25
Recharge: 7.5 Seconds
Ice-shroomDamage: 20, Freezes Zombies
Range: Full Field
Usage: Single Use, Instant
Cost: 75
Recharge: 30 Seconds
Doom-shroomDamage: 1800 (Ashes)
Range: Huge Area
Usage: Single Use, Instant
Special: Leaves a Crater
Cost: 125
Recharge: 50 Seconds
Lily PadSpecial: Non-aquatic plants can be planted on it. Changes appearance, but provides no additional attributes.
Cost: 25
Recharge: 7.5 Seconds
SquashDamage: 1800
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Cost: 50
Recharge: 30 Seconds
ThreepeaterDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Cost: 275
Recharge: 7.5 Seconds
Tangle KelpDamage: Instant Kill
Targets: Water Zombies
Usage: Single Use, On Contact
Cost: 25
Recharge: 50 Seconds
JalapenoDamage: 1800 (Ashes)
Range: Single Lane
Usage: Single Use, Instant
Cost: 125
Recharge: 50 Seconds
SpikeweedDamage: 20 / 1 Seconds
Range: Zombies on Top
Special: Instakill Vehicle Zombies
Cost: 125
Recharge: 7.5 Seconds
TorchwoodSpecial: Ignites peas that pass through it, increasing their damage.
Cost: 175
Recharge: 7.5 Seconds
Sea-shroomDamage: 20 / 1.5 Seconds
Targets: Water Zombies
Range: 3 Tiles in Front
Cost: 0
Recharge: 7.5 Seconds
PlanternSpecial: Dispels the fog with light.
System: Lumos System. Provides 1 Lumos Level in a 3 x 3 Grid, which can be stacked to provide strength to other light plants. Refer to its fusions for the list of affected plants.
Cost: 25
Recharge: 15 Seconds
CactusDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
Cost: 100
Recharge: 7.5 Seconds
BloverUsage: Single Use, Instant
Special: Blows away fog and Balloon Zombies. Pushes back Zomppelins slightly.
Cost: 100
Recharge: 15 Seconds
StarfruitDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Cost: 125
Recharge: 7.5 Seconds
PumpkinToughness: 4000
Fusion Priority: Lowest
Cost: 125
Recharge: 30 Seconds
Magnet-shroomSpecial: Can attract metal objects.
System: Magnetic System. If there is a magnetic plant in the 8-direction vicinity of another magnetic plant, they are then connected through the Magnetic System. The Magnetic System has no limit to its number of connections, and will boost the strength of some magnetic plants based on its amount. Refer to its fusions for the list of affected plants.
Cost: 100
Recharge: 7.5 Seconds

Extra Plants

PlantNameStatsRecipe
Tall-nutToughness: 8000
Cost: 125
Recharge: 50 Seconds
Gloom-shroomDamage: 20 * 4 / 1.9 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 x 3 Grid
Cost: 125
Recharge: 50 Seconds
SpikerockToughness: 450
Damage: 20 * 2 / 0.7 Seconds
Targets: Grounded Zombies
Range: Zombies on Top
Special: Can puncture tires, but deducts 50 Toughness.
Cost: 125
Recharge: 50 Seconds
CattailDamage: 20 * 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Cost: 125
Recharge: 50 Seconds
EndoflameToughness: 300
Special: Each bullet can reduce toughness by 50 and produce 25 Sun. Produces a Fertilizer upon death.
Cost: 125
Recharge: 50 Seconds
BarleySpecial: Transforms into a random plant every 30 seconds.
Cost: 50
Recharge: 30 Seconds
Cattail GirlDamage: 40 * 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Cost: 125
Recharge: 50 Seconds
Swordmaster StarfruitDamage: 200 * 5 + 30 * 20 / 6 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 x 3 Grid
Cost: 325
Recharge: 30 Seconds
Plant GiftboxUsage: Single Use, Instant
Special: When placed on soil or on a Lily Pad, produces a random plant. Placing it on top of an eligible plant can produce a random fusion.
Cost: 100
Recharge: 15 Seconds
Zombie GiftboxUsage: Single Use, Instant
Special: Spawns a Gold-box Zombie
Cost: -100
Recharge: 50 Seconds
Sniper PeaDamage: 500 / 3 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Special: Headshot once every 6 attacks, insta-killing zombies.

Basic Fusions (Day)

PlantNameStatsRecipe
Pea SunflowerSun Output: 25 / 5 Seconds
Damage: 100 / 5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Bullets drop 5 Sun when hitting zombies.
Peashooter + Sunflower
CherryshooterDamage: 60 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Peashooter + Cherry Bomb
Pea-nutToughness: 4000
Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies
Range: In Front
Peashooter + Wall-nut
Pea MineDamage: 20 / 1.5 Seconds
Explosion Damage: 1800
Range: In Front (Bullets), Single Tile (Explosion)
Usage: Single Use, On Contact (Explosion)
Arming Time: 14 Seconds
Special: Upon explosion, releases 36 bullets on all directions.
Peashooter + Potato Mine
Chomp-shooterDamage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Spits out piercing bullets after biting that deals 80 damage.
Peashooter + Chomper
Twin SunflowerSun Output: 25*2 / 20 SecondsSunflower + Sunflower
Sun BombDamage: 1800 (Ashes)
Range: 3 x 3 Blast Radius
Usage: Single Use, On Contact
Special: Produces 25 Sun for each zombie killed in the explosion.
Sunflower + Cherry Bomb
Solar-nutToughness: 4000
Sun Output: 25 / 15 Seconds
Sunflower + Wall-nut
Sun MineSun Output: 25 / 15 Seconds
Damage: 1800
Range: Single Tile
Usage: Single Use, On Contact
Arming Time: 14 Seconds
Special: Produces 50 Sun upon explosion.
Sunflower + Potato Mine
Sun ChomperDamage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Chewing Time: 42 Seconds
Special: Produces 100 Sun after swallowing zombies.
Sunflower + Chomper
Cherry-nutToughness: 4000
Special: Absorbs Cherry explosion damage to restore toughness. (From Ally: 25, From Enemy: 200)
Cherry Bomb + Wall-nut
Cherry ChomperToughness: X
Damage: Instant Kill (Ashes)
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Creates a Cherry explosion in front when biting, killing zombies in a 3×3 grid.
Cherry Bomb + Chomper
Giant Wall-nutDamage: 1800
Usage: Single Use, Instant
Special: Rolls down the lane, killing zombies on its path.
Wall-nut + Wall-nut
Mine-nutToughness: 4000
Damage: 500 / Explosion, 1800 / Death
Range: Single Tile
Wall-nut + Potato Mine
Chomp-nutToughness: 4000
Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Restores toughness after swallowing zombies.
Wall-nut + Chomper
Chomp-mineDamage: Instant Kill, 1800 (Explosion)
Targets: Grounded Zombies
Range: 1 Tile in Front, Single Tile (Explosion)
Special: Plants a Potato Mine in front of it upon swallowing a zombie.

Potato Mine + Chomper
Snow PeaDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System. Each bullet will add 10 Points to the Cryo Value.
Peashooter + Ice-shroom

Basic Fusions (Night)

PlantNameStatsRecipe
Pea-shroomDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Puff-shroom + Peashooter (In Order)
Sun-shroomSun Output: 15 (25) / 25 Seconds
Growth Time: 120 Seconds
Puff-shroom + Sunflower
Mini Hypno-shroomUsage: Single Use, On Contact
Special: Makes a zombie smaller (cuts Health in half) and fight for you.
Puff-shroom + Hypno-shroom (In Order)
Nut-shroomToughness: 2000Puff-shroom + Wall-nut (In Order)
Mini Ice-shroomUsage: Single Use, On Contact
Special: Freezes zombies that eat it in place.
Puff-shroom + Ice-shroom (In Order)
Mini Doom-shroomDamage: 1800 (Ashes)
Usage: Single Use, On Contact
Puff-shroom + Doom-shroom (In Order)
Hypno Fume-shroomDamage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Special: Has a less than 50% chance to charm zombies hit. Makes a zombie that eat it fight for you instead.
Fume-shroom + Hypno-shroom
Bold-shroomDamage: 20*2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: When zombies get close by 3 tiles, they will spray piercing fumes instead.
Fume-shroom + Scaredy-shroom
Ice Fume-shroomDamage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles In Front
System: Cryo System. Adds 5 Cryo Points after each attack.
Fume-shroom + Ice-shroom
Doom Fume-shroomDamage: 1800 (Ashes)
Range: In Front
Arming Time: 60 Seconds
Special: Manually click to attack all zombies in a row.
Fume-shroom + Doom-shroom
Hypno Scaredy-shroomDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Randomly fires 1 of 7 types of bullets. When a zombie is hit by all 7 types of bullets, it will be charmed. Each time it is hit by a type of bullet, the charm probability of the Hypno Scaredy-shroom will increase.
Hypno-shroom + Scaredy-shroom
Ice Hypno-shroomUsage: Single Use, On Contact
Special: Upon contact turns a zombie into an Ice Tall-nut Zombie that will fight for you. Also freezes the full field.
Hypno-shroom + Ice-shroom
Doom Hypno-shroomDamage: 1800 (Ash)
Usage: Single Use, On Contact
Special: Zombies that eat the Doom Hypno-shroom will be charmed to fight for you. It will explode upon death, dealing massive damage.
Hypno-shroom + Doom-shroom
Ice Scaredy-shroomDamage: 20 / 1.5 Seconds, Freezes
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System. Adds 10 Cryo Points after each attack.
Special: Freeze nearby zombies when they get near.
Scaredy-shroom + Ice-shroom
Doom Scaredy-shroomDamage: 20 / 1.5 Seconds (0.5 Seconds Peak AS)
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Each attack will shorten the attack interval by 0.1 seconds, until it’s 0.5 seconds. It will reset when there are zombies nearby, and Doom Scaredy-shroom will explode when zombies approch while the attack speed is on its apex.
Scaredy-shroom + Doom-shroom
Cryodoom-shroomDamage: 1800 (Ashes)
Range: Full field
Special: Freezes the level – no new zombies will appear within 10 seconds.
Ice-shroom + Doom-shroom

Basic Fusions (Pool)

PlantNameStatsRecipe
Squash-spreaderDamage: 40 / 3 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Every time a squash bullet hits the ground, it inflicts 40 points of damage to nearby zombies.
Squash + Threepeater
Squash KelpDamage: Instant Kill
Targets: Water Zombies
Usage: Three Uses, On Contact
Squash + Tangle Kelp
Spicy SquashDamage: 1800 (Single Tile) + 1800 (Lane)
Targets: Ground Zombies, Water Zombies
Range: 3 Tiles in Front
Squash + Jalapeno
SquashweedDamage: 20 / 1.5 Seconds
Range: On Top
Special: Each attack will knock back zombies and fire 1 bouncing squash bullet.
Squash + Spikeweed
Squashed TorchwoodSpecial: Every time 60 peas are lit, a Squash will be planted in front.Squash + Torchwood
Kelp-spreaderDamage: 20*3/1.5 Second, Slows + Stackable with Freeze
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
System: Tangle Debuff. Each bullet will cause additional percentage damage based on the zombie’s Tangle Value. The zombie will be insta-killed when the Tangle Value is full.
Threepeater + Tangle Kelp
Scorched ThreepeaterDamage: 20 / 1.5 seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Produces a line of flames that deal 1800 (Ashes) damage in three lanes when planted or fused.
Threepeater + Jalapeno
Weed-spreaderDamage: 5 / 1.5 seconds (Piercing)
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Bullets deal 30% max Toughness damage to vehicles.
hreepeater + Spikeweed
TorchthreeSpecial: Splits the peas that pass through into 3 small flaming peas that deal 30 splash damage.Threepeater + Torchwood
Spicy KelpDamage: Instant Kill + 1800 (Ashes)
Usage: Single Use, On Contact
Tangle Kelp + Jalapeno (In Order)
Torch-kelpSpecial: Ignites peas and kelp bullets. Ignited kelp bullets can add 1 Tangle Value to all zombies in the splash range.Tangle Kelp + Torchwood
ScorchweedDamage: 20 / 1.5 Second
Range: On Top
System: Enflamed System. Any damage received will increase by 50%.
Jalapeno + Spikeweed
ScorchwoodDamage: 1800 (Ashes)
Range: Single Lane
Special: Improve damage depending on the type of bullet. Explodes upon death.
Peas: 60, Cherries: 120, Bucks: 320, Sunlight: 400, Threeway Pea: 45
Jalapeno + Torchwood
TorchweedSpecial: Ignite small peas for increased, and splashed, damage.Spikeweed + Torchwood

Basic Fusions (Fog)

PlantNameStatsRecipe
Sea Sun-shroomSun Output: 15 → 25 → 50 / 15 Seconds
Growth Time: 20 Seconds → 40 Seconds
Sea-shroom + Sunflower
Sea Lamp-shroomGrowth Time: 60 Seconds
System: Lumos System. Gives 1 Lumos Level in a 3×3 Grid, 5×5 after growth.
Sea-shroom + Plantern
Sea Thorn-shroomDamage: 20 → 20*4 / 1.5 Seconds
Targets: Flying Zombies
Range: In Front
Growth time: 120 Seconds
Sea-shroom + Cactus
Sea Blow-shroomTargets: Water Zombies
Range: Pool Lanes
Usage: Single Use, Instant
Special: Dispels fog and repels water zombies.
Sea-shroom + Blover
Sea StarDamage: 20 → 20*2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Growth time: 60 Seconds
Sea-shroom + Starfruit
Sea Mag-shroomMagnet Interval: 15 Seconds → 10 Seconds
System: Magnetic System
Special: Grows after attracting 3 times.
Sea-shroom + Magnet-shroom
LumicactusDamage: 20 / 1.5 Seconds, 20*2 / 1.5 Seconds (Air)
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
System: Lumos System
Level 1 = Pierce 3 Times | Level 2 = Infinite Pierce | Level 3 = Laser Air Damage → 60
Plantern + Cactus
GlowverUsage: Single Use, Instant
System: Lumos System. Gives 1 Lumos Level for Lumos plants in the entire field for 30 Seconds.
Special: Blows away the fog.
Plantern + Blover
StarglowDamage: 40*5 / 3 seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
System: Lumos System
Level 1 = Bullets track zombies in the same row.
Level 2 = Bullets are fired continuously regardless of whether there are zombies.
Level 3 = Bullets track zombies in the full board.
Plantern + Starfruit
Jack O’ LanternToughness: 4000
System: Lumos System. Give 1 Lumos Level in a 3×3 Grid. Restores 150 Toughness per Lumos Level every 15 seconds.
Special: Dispels fog in a 3×3 Grid.
Plantern + Pumpkin
Magled-shroomMagnet Interval: 15 Seconds (LL0) → 11 Seconds → 7.5 Seconds → 5 Seconds (LL3)
Magnet Range: +1 (LL1) → +2 → +3
System: Higher Lumos Levels will significantly shorten the attraction interval and increase the attraction range. When it’s Lumos Level 2, the attraction will cause 200 damage to zombies near the attraction target.
Plantern + Magnet-shroom
ThornballDamage: 202 / 1.5 seconds (Plant) → 202 / 1 Second (Wingman)
Targets: Flying Zombies
Range: In Front
Special: Can be planted on top of another plant.
Cactus + Blover
StarthornDamage: 20*5 / 1.5 seconds
Targets: Flying Zombies
Range: Full Board
Special: Bullets track flying zombies across the board.
Cactus + Starfruit
ThorngourdToughness: 4000
Special: Damage attacking enemies (? Damage)
Cactus + Pumpkin
MagcactusDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
Special: Deals double the damage to metallic armor. Dealing a certain amount of damage to Airships can cause it to crash, making it deal 1000 damage to zombies near the crash site.
Cactus + Magnet-shroom
StarbloverSpecial: Attracts nearby star bullets. After 6 seconds, shoots them out as tracking bullets with twice the speed and damage. Attracts up to 20 bullets max.Blover + Starfruit
WindgourdToughness: 4000
Special: Produces a Blover every 30 seconds.
Blover + Pumpkin
MagbloverRange: Full Board
Usage: Single Use, Instant
Special: Attract up to 10 iron objects.
Blover + Magnet-shroom
StargourdToughness: 4000
Special: Increases the storage limit of Starblover to 60.
Starfruit + Pumpkin
StarpoleDamage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Special: Deals double damage to iron zombies.
Starfruit + Magnet-shroom
Pumpkin LureToughness: 4000
Damage: 20 / 6 Seconds
Targets: Iron Zombies
Range: 3×3 Grid
System: Magnetic System. Each plant in the magnetic system will increase this plant’s damage by 20. There is no upper limit.
Special: Increases the damage based on zombies’ movement speed. The damage to zombies in water is doubled. These special traits are still retained after fusion with different iron materials.
Pumpkin + Magnet-shroom

Further reading

How to Unlock All Plants in Plants Vs Zombies Fusion (PVZ Fusion)

How to Download Plants Vs Zombies Hybrid (PVZ Hybrid)

How to Download Five Nights At Freddy’s Plus

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